![]() ![]() ![]() Still, with a couple of sloggy, repetitive hours in the middle, Outlast feels like the rare game that could stand to be a bit shorter. Things pick up during the finale, which provides a welcome change of pace and scenery, and the game's conclusion is exciting and mostly satisfying. While initially nerve-wracking, this slow, painstaking search of the asylum begins to drag after a couple of hours, long after the tension drains from the game. When you're not running or hiding, you'll be scouring the building for spare batteries for your camera, for keys to unlock doors, or for the nearest exit. Or you can run: vault over obstacles, leap across broken staircases, pull yourself into vents, squeeze between obstructions, and yank doors open and then barricade them behind you, all which feels fluid and natural, like a nightmare version of Mirror's Edge. Users are not able to beat the foes, and also must depend on underground tricks like the hide in cabinets, hide past foes, visiting in the. The game has many unique operations like walk, sprint, crouch, and diving, climb stairs and vault over items. With no weapons to fight off the lunatics, you can hide – inside lockers or under beds – and watch as your pursuers either stalk slowly past to look for you elsewhere, or suddenly spot you, drag you from your hiding place, and tear you to pieces. Outlast survival horror PS4 game is developed and released by Red Barrels. "It's like a nightmare version of Mirror's Edge." ![]()
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